Skip to Main Content
It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.

New books: Games and Animation

A selection of new resources in the Library

Interactive computer graphics: a top-down approach with WebGL
An introduction to Unreal Engine 4
Autodesk Maya 2018: a comprehensive guide
How to cheat in Maya 2017: tools and techniques for character animation
An architectural approach to level design
Game anim: video game animation explained
Creating characters for the entertainment industry: character design for animation, illustration & video games
Shovel Knight
Game design research: an introduction to theory & practice
Artificial intelligence and games

Catalogue link

Click on the book cover to view the library catalogue details for the relevant book, including the shelfmark location.