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New books: Games and Animation

A selection of new resources in the Library

Interactive computer graphics: a top-down approach with WebGL
An introduction to Unreal Engine 4
Autodesk Maya 2018: a comprehensive guide
How to cheat in Maya 2017: tools and techniques for character animation
An architectural approach to level design
Game anim: video game animation explained
Creating characters for the entertainment industry: character design for animation, illustration & video games
Shovel Knight
Game design research: an introduction to theory & practice
Artificial intelligence and games

Catalogue link

Click on the book cover to view the library catalogue details for the relevant book, including the shelfmark location.